Red Dead Redemption 2 is a perfect example of this: players loved exploring this world and immersing themselves in the wilderness and Rockstar’s vision of the Wild West. Rockstar, on the other hand, is known for creating compelling worlds regardless of their size. Creating a small but dense area for players to settle in creates a very different open world that has the ability to visibly evolve and change as the player progresses. Games with smaller play areas, like the Yakuza series, fit the tone Gowland is trying to convey. As great as each new location was to explore, interest waned as players found similar areas. Tony Gowland’s words reflect an interesting point, as games like Starfield offer players a wide playing field. “I think a smaller but more intense location could bring everything back.” Unforgettable navigation that I loved in the original game.” “According to my expectations, I personally would like it to be a little bit smaller in terms of the size of the world,” Gowland said of GTA 6. In an interview with PCGamesN, he shared his thoughts on what he would like to see in GTA 6. Tony Gowland is a former Rockstar developer who has previously worked on GTA: Liberty City Stories, Vice City Stories, Chinatown Wars and Red Dead Redemption. Former Rockstar developer believes GTA 6 should be smaller but more compact
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